Esta reseña la publiqué en LibraryThing hace algún tiempo. Recibí el libro a través del Member Giveaway con el compromiso de escribir la reseña a cambio de recibir el libro gratis. Está en inglés pero ahora no tengo ganas de traducirla…
I received this book through LibraryThing’s Member Giveaway and I didn’t know what to expect. I must say that I am pleasantly surprised with the book. It is a fast-paced entertaining novel focused on an MMORPG. As an MMORPG player myself, a Guild Wars player, I was very interested in reading a book with such a game as main theme.
Three stories are intertwined in the book, the story of the company developing the game, Archimago, which is under new management and suffering the attacks of a hacker and the stories of both Andrew, a player, and Druin, his character in Crucible.
I think that these three stories are well developed and how they influence and mix with the others is done in a way that I never felt that one was intruding when it interrupted another, in fact, in the second part of the book it all has a very nice sense of convergence.
I’d like to say that the game experience was very ‘real’ and I could easily picture the taste and feel of the game, for me it was a mixture of Guild Wars, Oblivion and Baldur’s Gate in their next century versions. I just wonder when is Crucible 1.0 coming out… It was also real from the point of view of how some players approach the game they play and, certainly, of how their parents complaint about it, at least my parents did when I was at college.
Just to summarize, I really enjoyed the book, I strongly recommend it to other players, though I think that it can be enjoyed by players and non-players alike. It is an easy read with some interesting ideas on game development, game playing, the power of companies accessing our equipments and their EULAs (or sell your soul to the devil if you want to play my game).